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Copyright

All Contents of this site are Copyright, 3/2/96, By Warren R Martel III All Rights Reserved. Revised 8/20/2000. All Rights Reserved under the Universal Copyright Convention. All rights reserved. Future Shadows, FutureShadows.com and and its contents are © Copyrighted, 1980-1999, Warren R Martel III. All copyrighted material mentioned is © of their respective owners.

No part of this site may be reproduced without permission, except for those in the play-testing program. These individuals are allowed to reproduce these documents in limited numbers for the purpose of play-testing.

Disclaimer

All parts of this work, are the product of fictional writing, and any similarities with characters, persons, institutions, governments (past or present) is strictly coincidental.

Contact Info

Future Shadows
C/O Warren R Martel III
130 Hatchet Hill Rd
East Granby CT 06026

Future Shadows RPG Books

The Future Shadows gamebooks are under constant revision. Book formats and structure changes greatly from each posting here on the site. Check often for updates.


PC Game Guide - Current

Description Chapters Status Date
PC HandBook
The PC Hand Book contains the core rules of the FS RPG system for players and player character creation.
01 Introduction
Version 1 02/21/05
02 Basics
Version 1 02/21/05
03 Character Creation
Version 1 02/21/05
04 Attributes
Version 1 02/21/05
05 Skills
Version 1 02/21/05
06 Encounters
Version 1 02/21/05
07 First Adventure
Version 1 02/21/05





PC Game Guide - Older

Description Chapters Status Date
PC HandBook
The PC Hand Book contains the core rules of the FS RPG system. Upon these basic rules the entire game is based. This book combines the former four PC books into one self-contained document. This version is fairly complete, except for some formatting and placement of more artwork.

PC HandBook
All PDF Files to the Immediate Right, Zipped for Download.
01 Introduction
Version 1 09/06/02
02 Basics
Version 1 09/06/02
03 Empire
Version 1 09/06/02
04 Core
Version 1 09/06/02
05 Outer
Version 1 09/06/02
06 Creation
Version 1 09/06/02
07 Races
Version 1 09/06/02
08 Alignment
Version 1 09/06/02
09 Castes
Version 1 09/06/02
10 Classes
Version 1 09/06/02
11 Attributes
Version 1 09/06/02
12 Skills
Version 1 09/06/02
13 Gear
Version 1 09/06/02
14 Encounters
Version 1 09/06/02
15 First
Version 1 09/06/02
16 Character Sheet
Version 1 09/06/02

GM Game Guide - Game Master HandBook

Description Chapters Status Date
GM Source Book
The Source Book provides information about the FS Universe and the various locations and features of the places the Party may visit or encounter. This book contains information the GM should know about the realms beyond the Empire.


All PDF Files to the Immediate Right, Zipped for Download.
01 Mega-Corporations Rough Draft. 09/06/02
02 Colonies & Fringe Worlds Notes. 09/06/02
03 Clans & the Dispossessed Notes. 09/06/02
04 Race Worlds Rough Draft. 09/06/02
05 Galaxy Races Rough Draft. 09/06/02
06 Semi Intelligent Notes. 09/06/02
07 Flora & Fauna Notes. 09/06/02
08 Koranda Rough Draft. 09/06/02
09 Dimensional Rough Draft. 09/06/02
Description Chapters Status Date
Optional Rules
This book contains rule systems the GM can optionally introduce that expands beyond the basics of the game. These rules include Vehicles, Vessels, hacking, psionics & more...


All PDF Files to the Immediate Right, Zipped for Download.
01 Cybernetics Rough Draft 05/27/02
02 Droids Rough Draft 05/27/02
03 Power Armor Rough Draft 05/27/02
04 Vehicles Rough Draft 05/27/02
05 Mecha Rough Draft 05/27/02
06 Vessels Rough Draft 05/27/02
07 Psyber Rough Draft 05/27/02
08 Psionics Rough Draft 05/27/02
Description Chapters Status Date
GM Guide
The Gamemaster section will provide rules for common GM topics. In addition it will provide advice and tips on adventure design and the development and introduction of new races. This book contains information about being a successful GM.


All PDF Files to the Immediate Right, Zipped for Download.
01 First Game Rough Draft 05/27/02
02 Game Master Rough Draft 05/27/02
03 Alignment Rough Draft 05/27/02
04 Technology Rough Draft 05/27/02
05 Law Rough Draft 05/27/02
06 Classes Rough Draft 05/27/02
07 Race Design Rough Draft 05/27/02
08 Adventure Design Rough Draft 05/27/02

Gm GUide - Campaign Book

The campaign book will eventually contain a series of campaigns set in the FS gaming universe. Each campaign will be dedicated to explore certain facets of the setting as well as introducing both the basic and supplemental rules.

Description Chapters Status Date
Optional Rules
This book contains rule systems the GM can optionally introduce that expands beyond the basics of the game. These rules include Vehicles, Vessels, hacking, psionics & more...


All PDF Files to the Immediate Right, Zipped for Download.
Cosquetta Campaign Under Development 02/23/02
WARMART Campaign Under Development 02/23/02
Clan Campaign Under Development 02/23/02
Dispossessed Campaign Under Development 02/23/02
Empire Campaign Notes Under Development 02/23/02