Copyright
All Contents of this site are Copyright, 3/2/96, By Warren R Martel III All Rights Reserved. Revised 8/20/2000. All Rights Reserved under the Universal Copyright Convention. All rights reserved. Future Shadows, FutureShadows.com and and its contents are © Copyrighted, 1980-1999, Warren R Martel III. All copyrighted material mentioned is © of their respective owners.
No part of this site may be reproduced without permission, except for those in the play-testing program. These individuals are allowed to reproduce these documents in limited numbers for the purpose of play-testing.
Disclaimer
All parts of this work, are the product of fictional writing, and any similarities with characters, persons, institutions, governments (past or present) is strictly coincidental.
Contact Info
Future Shadows
C/O Warren R Martel III
130 Hatchet Hill Rd
East Granby CT 06026
Future Shadows RPG Books
The Future Shadows gamebooks are under constant revision. Book formats and structure changes greatly from each posting here on the site. Check often for updates.
PC Game Guide - Current
Description |
Chapters |
Status |
Date |
PC HandBook
The PC Hand Book contains the core rules of the FS RPG system for players and player character creation.
|
01 Introduction
| Version 1
| 02/21/05
|
02 Basics
| Version 1
| 02/21/05
|
03 Character Creation
| Version 1
| 02/21/05
|
04 Attributes
| Version 1
| 02/21/05
|
05 Skills
| Version 1
| 02/21/05
|
06 Encounters
| Version 1
| 02/21/05
|
07 First Adventure
| Version 1
| 02/21/05
|
PC Game Guide - Older
Description |
Chapters |
Status |
Date |
PC HandBook
The PC Hand Book contains the core rules of the FS RPG system. Upon these basic rules the entire game is based. This book combines the former four PC books into one self-contained document. This version is fairly complete, except for some formatting and placement of more artwork.
PC HandBook
All PDF Files to the Immediate Right, Zipped for Download.
|
01 Introduction
| Version 1
| 09/06/02
|
02 Basics
| Version 1
| 09/06/02
|
03 Empire
| Version 1
| 09/06/02
|
04 Core
| Version 1
| 09/06/02
|
05 Outer
| Version 1
| 09/06/02
|
06 Creation
| Version 1
| 09/06/02
|
07 Races
| Version 1
| 09/06/02
|
08 Alignment
| Version 1
| 09/06/02
|
09 Castes
| Version 1
| 09/06/02
|
10 Classes
| Version 1
| 09/06/02
|
11 Attributes
| Version 1
| 09/06/02
|
12 Skills
| Version 1
| 09/06/02
|
13 Gear
| Version 1
| 09/06/02
|
14 Encounters
| Version 1
| 09/06/02
|
15 First
| Version 1
| 09/06/02
|
16 Character Sheet
| Version 1
| 09/06/02
|
GM Game Guide - Game Master HandBook
Description |
Chapters |
Status |
Date |
GM Source Book
The Source Book provides information about the FS Universe and the various locations and features of the places the Party may visit or encounter. This book contains information the GM should know about the realms beyond the Empire.
All PDF Files to the Immediate Right, Zipped for Download.
| 01 Mega-Corporations
| Rough Draft.
| 09/06/02
|
02 Colonies & Fringe Worlds
| Notes.
| 09/06/02
|
03 Clans & the Dispossessed
| Notes.
| 09/06/02
|
04 Race Worlds
| Rough Draft.
| 09/06/02
|
05 Galaxy Races
| Rough Draft.
| 09/06/02
|
06 Semi Intelligent
| Notes.
| 09/06/02
|
07 Flora & Fauna
| Notes.
| 09/06/02
|
08 Koranda
| Rough Draft.
| 09/06/02
|
09 Dimensional
| Rough Draft.
| 09/06/02
|
Description |
Chapters |
Status |
Date |
Optional Rules
This book contains rule systems the GM can optionally introduce that expands beyond the basics of the game. These rules include Vehicles, Vessels, hacking, psionics & more...
All PDF Files to the Immediate Right, Zipped for Download.
| 01 Cybernetics
| Rough Draft
| 05/27/02
|
02 Droids
| Rough Draft
| 05/27/02
|
03 Power Armor
| Rough Draft
| 05/27/02
|
04 Vehicles
| Rough Draft
| 05/27/02
|
05 Mecha
| Rough Draft
| 05/27/02
|
06 Vessels
| Rough Draft
| 05/27/02
|
07 Psyber
| Rough Draft
| 05/27/02
|
08 Psionics
| Rough Draft
| 05/27/02
|
Description |
Chapters |
Status |
Date |
GM Guide
The Gamemaster section will provide rules for common GM topics. In addition it will provide advice and tips on adventure design and the development and introduction of new races. This book contains information about being a successful GM.
All PDF Files to the Immediate Right, Zipped for Download.
| 01 First Game
| Rough Draft
| 05/27/02
|
02 Game Master
| Rough Draft
| 05/27/02
|
03 Alignment
| Rough Draft
| 05/27/02
|
04 Technology
| Rough Draft
| 05/27/02
|
05 Law
| Rough Draft
| 05/27/02
|
06 Classes
| Rough Draft
| 05/27/02
|
07 Race Design
| Rough Draft
| 05/27/02
|
08 Adventure Design
| Rough Draft
| 05/27/02
|
Gm GUide - Campaign Book
The campaign book will eventually contain a series of campaigns set in the FS gaming universe. Each campaign will be dedicated to explore certain facets of the setting as well as introducing both the basic and supplemental rules.
Description |
Chapters |
Status |
Date |
Optional Rules
This book contains rule systems the GM can optionally introduce that expands beyond the basics of the game. These rules include Vehicles, Vessels, hacking, psionics & more...
All PDF Files to the Immediate Right, Zipped for Download.
| Cosquetta Campaign
| Under Development
| 02/23/02
|
WARMART Campaign
| Under Development
| 02/23/02
|
Clan Campaign
| Under Development
| 02/23/02
|
Dispossessed Campaign
| Under Development
| 02/23/02
|
Empire Campaign Notes
| Under Development
| 02/23/02
|
|